The Impact of Serious Games on the Workplace
Tuesday, October 28th, 2008What is a Serious Game?
“A Serious Game is a software application developed with game technology and game design principles for a primary purpose other than pure entertainment.” Wikipedia
You achieve higher rates of both direct knowledge and skill transfer to the job
Corporate educators know from research and our own experience that workplace performance after learning new information and skills depends on the learners’ depth of engagement during their learning experiences. The more engaging the learning, the higher the retention of knowledge and transfer of skills directly to the job. Logically, then, learners’ intense engagement in Serious Games, with their challenges to win or simulations of real situations, would enhance both retention and transference of newly learned abilities.

Image of Let’s Meet™ Virtual Learning Environment
Trainers and front-line supervisors alike have seen examples of situations where emotion encodes the experience in memory. In serious games, the element of competition gives that emotional boost to learning and its transfer to the job. Practice may make perfect, but any sports coach will tell you that the most effective practice involves some form of challenge. The workplace itself is challenging in many ways, and the challenges inherent in serious games prepare learners with mental agility and the will to explore and take calculated risks – capabilities that serve employees more broadly than the scope of any single game’s content.

Positive response from “The Communication Game” created with the Let’s Meet™ Virtual Learning Environment
In the business world, game-based simulations of realistic situations allow for “safe failures” so the participants can learn from trial-and-error, one preferred learning mode for learners who exhibit leadership talent with a can-do attitude. The gaming experience rewards decision-making and reasonable risk-taking, can add coaching along the way, and provides diverse experience in thinking skills themselves – not just getting the one right answer.

Negative response from “The Communication Game” created with the Let’s Meet™ Virtual Learning Environment
Bottom Line: You achieve high ROI
Let’s look at one very real-world example of games’ impact on a workplace. PSCU Financial Services (PSCU) found budgetary advantages and time savings in using Sealund’s Serious Games Engine called “3D Racetrack AssessAll™” to have their own content quickly loaded into the game engine. The serious games they needed were developed, tested, and ready for training more quickly and more cost-effectively than if their internal training department had had to create the games (or even classroom training) from scratch or if they had outsourced development entirely. How can you tell that the emotional motivation of challenge in game-play will truly achieve the learning transfer to the job? For one thing, PSCU observed that many of the learners replayed the game until they could print out the certificate of completion with a score of 100%. Winning matters – and with serious games, everybody wins.

Game board from Racetrack AssessAll™ : A 3D Serious Games Engine, Single Player
Serious Games = Serious Learning!™
For more information about Sealund’s Serious Games, please visit our website at www.sealund.com.










