Brandon Hall has selected Sealund to receive its prestigious 2013 Silver award for Best Advance in Gaming or Simulation Technology, our seventh Brandon Hall award since 2009.
This most recent award recognized our collaboration with the Combating Terrorism Technical Support Office (CTTSO) Technical Support Working Group (TSWG) and Forensic Innovation Center (FIC) that lead to the INNOVATION in design, development and deployment of mission critical SENSITIVE SITE EXPLOITATION online training programs. The solutions comprised gamification techniques and virtual worlds with realistic simulations.
By simulating the real world after an incident, the Sealund team created training in multiple 3D environments, emulating actual tools used in the field to collect evidence to combat terrorism. The Sensitive Site Exploitation programs were designed to be SCORM compliant, while providing a safe virtual world environment in which users can experience time sensitive, hazardous situations and utilize evidence collection tools, exploitation procedures, search methods, and site documentation.
Similarly to the Sensitive Site Exploitation project, we have developed high-end simulation games for the Air Force, government agencies, and major corporations.
In addition, Sealund received a Brandon Hall award for Best Advance in 3D or Immersive Learning Technology for a custom training solution called “Identity Theft,” which we designed, developed, and deployed for USA Funds. Click the Identity Theft image to view a two-minute interactive demo of this award-winning training solution, or see us at SALT for a fully immersive demonstration.
We feel honored to receive such recognition for providing our clients with training solutions, including virtual worlds and serious games, that are cost effective, on schedule and within budget, and that meet their requirements for standard and mobile platforms by applying our proven methodologies and processes.
Previous Brandon Hall awards presented to Sealund include:
- The 2013 Silver award in Best Advance in Gaming or Simulation Technology, for our Sensitive Site Exploitation Gaming Simulations for Ideal and Tactical Environments produced for TSWG.
- The 2013 Bronze award in Learning for the Best Use of Games for Learning, for our Carnival Cruise Lines Social Game produced for Carnival Cruise Lines.
- The 2012 Gold award in Learning for the Best in Compliance Training, for our Role-Based IT Security Training produced for the U.S. Office of Personnel Management.
- The 2012 Silver award in Learning for the Best Use of Virtual Worlds for Learning, for our Role-Based IT Security Training produced for the U.S. Office of Personnel Management.
- The 2012 Bronze award in Technology for the Best Advance in Gaming or Simulation Technology, for our Web-based Flood Inspection Simulations produced for PaRR Inspections, a FEMA Contractor.
- The 2010 Silver award in Technology for the Best Advance in Technology for Game or Simulation Authoring, for our Let’s Meet Conference Room, A 3D Serious Games Engine, Single Player produced as a tool for commercial sale.
- The 2009 Bronze award in Technology for the Best Advance in 3-D or Immersive Learning Technology, for our Identity Theft Virtual Learning Environment - Alaris Financial Literacy eLearning produced for United Student Aid Funds.
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